import { Mesh, BoxBufferGeometry, MeshStandardMaterial } from 'three'
// 地面
const stage = new Mesh(new BoxBufferGeometry(600, 20, 600), new MeshStandardMaterial({ color: 'FFFFFF', roughness: 0 }))
stage.position.y = -30
stage.position.z = 290

export const basicObjectLIst = []
// basicObjectLIst.push(stage, plane, wall, boxNormalsHelper)
basicObjectLIst.push(stage)
